WebYes you can! Very easy to do. Unless you plan on using creature animations, I’d suggest using Nemesis. Regardless, they have identical installation methods. The only advantage of FNIS is that Vortex will allow you to run the FNIS patcher each mod deployment, whereas you’ll have to manually run Nemesis whenever you install animation mods. 2. Web2) run FNIS with nemesis and it's output disabled. 3) disable fnis output and run nemesis. 4) enable fnis output and you should have nemesis output overwriting it. Now, you're good to go. If you experience crashes during nemesis generation and have >12k animations, open the ini file for nemesis and increase the max animations to say, 30k. 3 ...
Can I Use Nemesis instead of FNIS for FNIS mods? : r/skyrimmods
WebAnd also, if you run Nemesis and put the output into its own mod folder like you should, it should give you a "FNIS" esp, which is really just an empty file that allows mods that require the fnis esp to run. Whatever behaviors that needed patched still get patched, Nemesis just also covers that base so mods dont crash your game just because the ... WebI can't comment regarding vortex, but on MO you can definitely just remove FNIS and install nemesis - you just need to make sure you run nemesis, and that the dummy fnis esp it generates is active, to trick fnis mods into working. The only ones that won't work with nemesis are sexy move and creature animations. ct 12 news live
Nemesis or FNIS and why? : r/skyrimmods - reddit.com
WebAug 2, 2024 · yes it can i use it. once you run either a FNIS based mod or a nemesis mod it will create a proxy plugin which it says it FNIS but all that does is patch FNIS based … WebThe whole reason Nemesis exists is because Fore had strong opinions about a certain piece of software which could potentially be used to "pirate" mods and put a thing into FNIS that checked your computer to make sure it's not installed, otherwise it would refuse to run. Because FNIS was closed-source, there was no alternative. WebOct 31, 2024 · Zombie1Boy. Nemesis is a "newer" FNIS-PCEA mod. Its smoother in transitioning Dynamic Animation Replacer mods. One less click for the PCEA feature to get it to work (no need to click "update FNIS" in MCM menu). Also allows for 20 custom animation folders (PCEA) instead of FNIS's 10. Aside from that it works like FNIS. ct12 bluetooth device